It could offer sandbox-style city settings with meaningful interfaction politics for the social types, exciting gun fights and lots of gear porn for the murderhoboes, lots of interacting systems to create player niches that interlock with each other, a decent number of sample adventures, and it's been going for 20 years, how bad can it be?Īfter a few sessions of my head in my hands at gunfights ending in one shot, tedious sieges and abandoned encounters, frantic flipping through the rulebook for even simple cases, combat rules requiring everything specified down to the metre when the PCs can literally go anywhere, people with wired reflexes being unable to run from cover to cover without inexplicably stopping in the middle, corporate executives using cyberware and commlinks that could be hacked by a child, sample adventure characters with guns they couldn't use, the permanent threat of police or corporate authorities who are too weak to actually threaten the PCs except by GM fiat force majeure, and a goddamn undercover infiltrator with no skill in Deception, and a bunch of Shadowrun grognards on the Dumpshock forums telling me that everything I was doing was wrong I threw up my hands and gave in, and it put me off RPGing itself for several months. So, after my group got tired of 5th Edition D&D, Shadowrun seemed like a good one to try. It was Shadowrun Fourth / Twentieth Anniversary Edition. It wasn't even Dungeons and Dragons 5th Edition. Because the game that broke me wasn't Blades In The Dark. So I'm going to grit my teeth and return to the scene of the crime. I admit, I can't always wholly deny that, either. I am aware that there are some folks who say that I am "brokebrained" when it comes to RPGs and especially to running them.
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